e-ISSN 2231-8534
ISSN 0128-7702
Chainarong Luengvilai, Noppon Wongta and Pitipong Yodmongkol
Pertanika Journal of Social Science and Humanities, Volume 29, Issue 1, March 2021
DOI: https://doi.org/10.47836/pjssh.29.1.39
Keywords: Cognitive learning, factual investigation, knowledge management, law of evidence, lawyering skill, legal education, serious game
Published on: 26 March 2021
This study presents a successful example of experimenting with proper step-by-step guidance on how, when and why to conduct factual investigations by introducing new learning tools to a group of law students, such as this set of computer-based games. Deploying the games as an extension of traditional law learning, this paper synthesizes complex tacit knowledge from legal experts, adopting the cognitive learning theory of Bloom’s Taxonomy, to create serious games as new learning approaches. Students’ learning revealed satisfactory achievement in enhancing the body of fact-finding knowledge and engagement. The gaming has potential in advancing practical knowledge of fact investigation for mass utilization, reducing traditional learning obstacles of a Thai law school, while minimizing the gap between existing educational approaches and students’ future professional practices.
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e-ISSN 2231-8534
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