PERTANIKA JOURNAL OF SOCIAL SCIENCES AND HUMANITIES

 

e-ISSN 2231-8534
ISSN 0128-7702

Home / Regular Issue / JSSH Vol. 26 (4) Dec. 2018 / JSSH-2481-2017

 

Edutainment Games and Mental Skills

Masoud Kowsari and Mehrdad Garousi

Pertanika Journal of Social Science and Humanities, Volume 26, Issue 4, December 2018

Keywords: Computer & video games, edutainment games, game, mental skills

Published on: 24 Dec 2018

Easy edutainment games are usually found on the internet, which reinforce different mental skills in users/players. These games that are mostly originated from card and board games of ancient times are able to enhance complex mental skills and concepts in their users with simple yet subtle methods. Different researches have used different criteria to assess video games; however, no specific study has attempted to analyze the educational aspects of free, simple, and low volume internet games that are made by non-famous and non-mainstream game producers; the games that absorb a more extensive population of players at more different situations of everyday life. The study, on the basis of the cognitive theory of learning, targets these easily accessible games that are made by very small budgets and are often played as hobbies by people from different age groups, compared to high-budget games that target specific players of specific skills and ages. This study resulted from a research on 100 free and easy to access internet computer games, attempts to examine them on the basis of a list of mental skills from the previously available literature. The outcome of the study is two comparative tables, the results of which show that free, simple, and low volume internet games also play a great role in promoting mental and feeling-related skills and should be taken more seriously than mere hobbies.